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DriverSports Rule Book - GT6

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DriverSports Rule Book - GT6

Post  Forgetful on Mon Dec 05, 2011 4:54 pm

Introduction

As a governing body for online league racing this organization works to establish an environment of competitive online simulation racing. Absent the mechanical element that defines Motorsports, sim racing is a unique form of competition that can best be described as Driversports

We currently offer league racing events for Gran Turismo 6 on the Playstation 3. Our members are also active on iRacing.com.


Last edited by Forgetful on Tue Jan 21, 2014 11:48 pm; edited 7 times in total

Forgetful

Posts: 3302
Join date: 2011-11-28
Age: 31
Location: Kamloops, B.C.

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Race Formats, Registration, Drivers Meeting, Qualifying and Scoring

Post  Forgetful on Mon Dec 05, 2011 4:56 pm

Race Formats, Registration, Drivers Meeting, Qualifying and Scoring

Race Formats - Sprint Races will run roughly 40 minutes in length. Qualifying for these races will be a 5 minute 'Race Alone' session, sorted fastest first.

Double Header races will consist of two races, the first race short, the second race longer. The lap times from the pre-race practice session will determine the starting order for the first race and finishing order of the first race will determine the grid for the second race.

Solo Enduro races will combine the completion times from two or more races, called 'stints', to determine an overall finishing order. The lap times from the pre-race practice session will determine the starting order for the first stint and finishing order will be carried over to the grid for the next stint.

Endurance races will be at least 2 hours in length and may require teams of 2 or more drivers to combine their stint times for an overall completion time and finishing position.

Rally races will have an online lobby set for a 2 lap race. Drivers will stage at the end of the first sighting lap, then run 1 flying lap in spaced intervals. Over a number of different courses times will be compiled to determine the overall standings. These events will favor dirt and snow, but may also include or consist entirely of paved courses.

Registration - To participate a driver must register before the deadline. If necessary divisions will be sorted by current championship points standings. The first race of a series will have its divisions sorted by the results of an official qualifying session.

Drivers Meeting - The Race Host will open the drivers meeting no later than 20 minutes after the close of registration by inviting the drivers to a PSN Text Chat. The meeting will be open for 10 minutes or until all registered drivers arrive, at which point the host will build the room. This allows the host to build the room specifically for the number of drivers present in the drivers meeting text chat. If you do not attend the text chat the host will assume you are not present, and there will not be room for you in the race lobby. Once the room is ready the host will call all drivers to join the room. The host will allow reasonable accommodation for resetting, freezing and hangups.

Scoring - Event hosts will collect the finish positions and completion times of all participants and post them to the forum. Once all results are in, race completion times will be combined to determine the final race standings. Should a driver get 'timed-out' while still racing they will be scored in their finishing position after drivers with a scored completion time. Should two 'timed-out' driver have the same finishing position in their divisions they will be scored as tied. Disconections and DNFs will be scored after all running drivers.

Championship Points - During a championship series points will be awarded based on finishing position. The driver and/or team with the highest score at the end of the championship will be declared the winner. Championship points may be subject to penalties for rules violations. A number of 'drops' will exclude a drivers worst finishes from the points total, the number of which is dependent on the length of the series. For division sorting purposes drops will not be applied until the season is complete.
Points will be earned on the following scale. A participation bonus modifier will be applied, adding 1 point per entry to every position (10 entries adds 10 points to each finishing position, etc...)

  1. 100
  2. 90
  3. 80
  4. 75
  5. 70
  6. 65
  7. 60
  8. 55
  9. 50
  10. 45
  11. 40
  12. 35
  13. 30
  14. 27
  15. 24
  16. 21
  17. 18
  18. 15
  19. 12
  20. 9
  21. 6
  22. 3
  23. 1
  24. 0


Last edited by Forgetful on Mon Feb 10, 2014 11:50 pm; edited 33 times in total

Forgetful

Posts: 3302
Join date: 2011-11-28
Age: 31
Location: Kamloops, B.C.

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Host Responsibilities and Authority

Post  Forgetful on Mon Dec 05, 2011 4:57 pm

Host Responsibilities and Authority

Hosts are responsible for the smooth and punctual operation of the race room. They are responsible for inviting drivers to their friends list and to the PSN text chat/Drivers Meeting on time, starting the event on time, as well as creating the race lobby, setting the correct restrictions and coordinating the appropriate qualifying session. In the event of connection issues Hosts may request that another participant with a better connection set up the room under their supervision, and may also enlist a volunteer to post final race results.

Reasonable time can be given to those with minor issues, at the hosts discretion. A host can call for a restart of a race if lag is a serious issue on the first lap, or if a driver experiences a game altering glitch.

Post-race, hosts must collect the race replay, qualifying times, finishing order and completion times of all drivers and post them to the forum.

Hosts possess the authority and responsibility to remove disruptive drivers from the race room, and to make changes to regulations in the event of a conflict, error or discrepancy.


Last edited by Forgetful on Tue Jan 21, 2014 10:35 pm; edited 5 times in total

Forgetful

Posts: 3302
Join date: 2011-11-28
Age: 31
Location: Kamloops, B.C.

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Penalties

Post  Forgetful on Mon Dec 05, 2011 5:02 pm

Penalties

The method of enforcement depends on the severity of the incident(s). Minor incidents will usually result in a time penalty of 30 seconds (roughly equal to a stop-and-go). Serious infractions will see a driver lose championship points and the most serious of offenses will result in penalties related to start and finishing positions and championship points. All penalties will be administered after a marshal's review. All race results will remain unofficial until the close of any incident reviews. All penalties are modifiable at the discretion of the reviewing race marshal.

Minor - Minimum 30 second time penalty
Serious - 1-3 Points
Major - Grid Penalties, Reduction in finishing position, etc...

Appeals - All penalized drivers have the right to appeal a penalty against them. To file an appeal reply to the penalty notice with your intent to appeal, then review the race replay and make notes describing the incident in question and how the ruling is incorrect. Always include the 'balloon cam' third person point of view in any review. Submit your notes to the appeal board and consider the case.


Last edited by Forgetful on Wed Jan 22, 2014 7:58 am; edited 6 times in total

Forgetful

Posts: 3302
Join date: 2011-11-28
Age: 31
Location: Kamloops, B.C.

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Cars, Tires and Damage

Post  Forgetful on Mon Dec 05, 2011 5:05 pm

Cars, Tires and Damage

We aim to replicate real world race events and their unique conditions, however our priority is to ensure a level playing field and to that end we will not apply restrictions that cannot be enforced. 

Appropriate tires will be used. Race cars will use slicks and street cars will be equipped with treaded tires. Compounds and wear rate will be selected to balance car control and close racing action, as well as pit stop frequency.

Damage will be set to light. Drivers will suffer temporary damage before returning to normal car operation. Excessive or frequent damage may result in a DNF score.


Last edited by Forgetful on Tue Jan 21, 2014 10:53 pm; edited 7 times in total

Forgetful

Posts: 3302
Join date: 2011-11-28
Age: 31
Location: Kamloops, B.C.

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Restrictions

Post  Forgetful on Mon Dec 05, 2011 5:06 pm

Restrictions

The appropriate restrictions will be used for the type of event. Driving line, ASM, Active steering are prohibited in all events. TCS and ABS will be allowed or disallowed by event. Real Slipstream and Real Grip Reduction will be used for all events. Tire Wear and Fuel Consumption will be adjusted by event. Visible and light damage will be used at all times to create a realistic racing atmosphere and encourage considerate and safe driving. Boost and Penalties will not be used. When Grid starts are used the false start check will be active.

It is our philosophy that we will not implement rules that we can not enforce. If an event calls for a specific list of parts it will be verifiable and it will be made clear to all competitors how it will be enforced. If the intention is for an event to allow for a driver to build their car as they please, that will be made clear to all competitors also.

Our methods of enforcement include;

Car Specific Restriction - A car is built with a specific set of parts that are the best possible combination to produce a specific redline, boost gauge reading and exhaust note/tip(s).

League officials will check event replays to ensure the legality. Cars not matching the defined redline, sound or look will be deemed illegal and will be disqualified. Hosts will set the hp/kg/pp restrictions as a redundant precaution.

Max hp/ Min kg / Max PP - Multi-car events using any or all three statistic restrictions. Build you car as you please and restrict it to the prescribed figures.
 
Max RPM - All modifications to the engine are required, not including turbos, resulting in the car achieving the maximum engine rpm. Oil-change and engine break-in gains are necessary to achieve full power. Specific Turbos and/or Ballast weight can be enforced.

Tuning Prohibited - Events will be open to specific unmodified cars. Oil change, engine break-in, restorations, rigidity increase, rims and paint are allowed. TCS, ABS and Brake Balance adjustments are allowed.


Last edited by Forgetful on Wed Jan 22, 2014 7:56 am; edited 9 times in total

Forgetful

Posts: 3302
Join date: 2011-11-28
Age: 31
Location: Kamloops, B.C.

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Sporting Driver's Code

Post  Forgetful on Thu Dec 15, 2011 8:33 pm

Sporting Driver's Code

Participants will drive to the best of their abilities for the duration of the race. Should a driver need to retire they are to park their car safely off track but stay in the online lobby. Pausing to make use of the auto-drive is not allowed.

A driver must maintain the defined racing surface with 2 wheels of the same side of the car on or above the white line or primary curbing. Should a driver leave the track they cannot gain advantage by short cutting or overrunning and following through. Re-entering the track is to be done without interfering with cars still on track.

Contact with walls, cones, barriers and other cars is discouraged. Minor contact is excusable. Excessive minor contact may be penalized. Contact causing another car to leave the track and/or suffer damage, or gaining advantage by causing contact of any kind will result in an automatic penalty. Time based penalties will be administered after a race review, before the results are finalized. Do not pull over or slow down after an incident.

A driver can choose their line in to and through a corner unless there is a reasonable side by side overlap at which point the cars are engaged and all drivers must maintain their lane and make every reasonable attempt to avoid contact. A following driver must earn inside overlap under control and before the leading car commits to its turn in and without pushing in to the opponent. A leading car being passed on the inside must not turn down on to a car that has gained overlap to their inside. Lapped traffic should yield only when safe to do so.

On 'straightaways' drivers are allowed one move to change their line before half distance and one move in the final third to choose their corner entry. Deliberate obstruction by a lead car and repetitive swerving to break the draft are expressly forbidden.

The pit lane is to be entered and exited inside the appropriate lanes with no more than 2 tires of the same side of the car crossing the sidelines of pit lane. Drivers on track must not interfere with cars inside pit lanes. Drivers in pit lanes must not interfere with cars on track.

Please contact the race officials to request a review of any incidents, on track or otherwise. All participants are encouraged to report anything they feel might be a violation of these Rules by contacting the race officials privately. Public accusations or outbursts towards another driver are not allowed.

These events take place on our forum and others, as well as on the Playstation Network. Participants will treat others with respect and dignity and adhere to all local rules and restrictions.

Forgetful

Posts: 3302
Join date: 2011-11-28
Age: 31
Location: Kamloops, B.C.

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